Ever wondered what a realistic Summoner’s Rift would look like?
This League of Legends scene took around 3 weeks, about 4-5 hours each day when not working on my main project. It was quite a learning experience, but it was well worth it. I learned a lot about making my environments seem more realistic just by forcing myself to do this.
Tag: mod skin lol 3.2, league of legends, ue4, unreal engine, unreal engine 4, environment, environment art, speed art, speed level design, realistic, top plays, faker, harmony, quixel, megascans, quixel mixer, tutorial
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